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Interview
With John Grant/Paul Barnett by Lou Anders
Each
story from John Grant is like a single facet of a larger jewel.
Just as the surrealist Salvador Dali utilized the repetition of
certain images and themes across his body of work, so Grant weaves
characters, gods and images through all of his novels and stories
each part of a brilliantly conceived cosmology that rivals
in richness the work of famous fantasist Michael Moorcock and HP
Lovecraft. But John Grant is merely the penname of Paul Barnett,
the Commissioning Editor of Paper Tiger the world's leading
publisher of fantasy art books (and the US Reviews editor of this
very website, among other things). Under name and pseudonym combined,
"John Grant" and Paul Barnett have authored some sixty
books, including the Hugo-award winning Encyclopedia of Fantasy
(with John Clute). Recent works include Dragonhenge, a collaboration
with Bob Eggleton, and his fairytale The Far-Enough Window.
He's also a hell of a nice guy, so it was with genuine pleasure
that I conducted the following interview.
First
of all, I should say that I feel like I'm interviewing two persons
John Grant the writer and Paul Barnett the editor. As you
know, I slip all the time and call you "John" in personal
correspondence, and I've taken to just referring to you as John-Paul
now. So let's talk about your dual role as editor & writer and
how the two hats you wear play off each other.
It
really started when I was thrown out of work as a senior commissioning
books editor in 1980. I was living in Exeter a long way from
London, which was where most of the UK publishing jobs were
and I had no money and a wife and young daughter to support. Because
of the young daughter, I didn't anyway much want to move back to
London; better, I thought, that she should spend her childhood away
from the big city. So my only option was freelance work either
as an editor or as a writer, or, nervously backing two horses, both.
At the time I'd published a couple of books with David & Charles
(where I'd earlier worked as a senior commissioning editor) under
the house name I'd created especially for those, John Grant. It
seemed sensible to launch my fledgling writing career using a name
that already had a couple of books under its belt. Now, of course,
I wish I'd not taken that decision; it causes a fair amount of confusion,
and anyway "John Grant" is a lousy name for a writer,
because it lacks any ... hm ... memorability. But I'm stuck
with it, especially since winning the Hugo under that name.
Of
course, the original idea was that, once I'd worked out which of
the two horses was going to win the race, I'd jump onto it and regard
the other as merely an ancillary ride, as it were. But I've never
yet quite managed the trick. So I now have a full-time career as
Paul Barnett the editor notably for Paper Tiger, although
that's by no means the only editorial function I perform
and another full-time career as John Grant the writer. It makes
for a busy life, and often a complicated one; and it can make me
pretty difficult to work with, too, I guess.
The
dichotomy between the two halves of my life was really hammered
home to me at the recent World SF Convention in San Jose, actually,
and so I've been introspecting quite a lot about it these past few
weeks. Consider: At the convention I was lucky enough to receive
a Chesley Award for my role as Commissioning Editor of Paper Tiger,
while two of my special Paper Tiger "babies" books
I'd commissioned and edited (and indeed copy-edited) were
shortlisted for the Hugo: The Art of Richard Powers by Jane
Frank and The Art of Chesley Bonestell by Ron Miller and
Fred Durant, the latter book winning the award. That was, when I
thought about it later, a pretty fair accolade for an editor to
receive at a single convention. Yet I myself still feel that
my more important work is what I've done as a writer, and more specifically
as a fantasy writer.
Your
role in animation began with The Encyclopedia of Walt Disney's Animated
Characters. How did this come about?
That
was all a bit weird, to tell you the truth. An editor with whom
I'd done a lot of work over the years, Christopher Fagg, one day
asked me to come up to London to have lunch with him. I assumed
this was merely because he'd recently switched companies, and was
wanting to discuss various projects he was wanting me to take over.
However, on the way to the restaurant he suddenly announced that
his girlfriend would be joining us. Eh? Chris and I had known
each other a goodish while, but we weren't so close that I should,
as it were, be giving second opinions on his girlfriends! So the
three of us chatted away over the lunch table, me growing steadily
more mystified, until suddenly this extremely charming woman
Charlotte Parry-Crooke, who has since become a very dear friend
announced that she was Editorial Director of the Justin Knowles
Publishing Group, and had been sussing me out, at Chris's recommendation,
as possible author of a mammoth project she was planning to commission:
the Encyclopedia of Walt Disney's Animated Characters.
I
explained that, while I enjoyed Disney animations as much as the
next man, and indeed quite often went to see them whether or not
I had a child in tow by way of excuse, I didn't actually know that
much about them, or even about animation as a whole. She countered
by saying that this was less important than my abilities as an encyclopedist
and a fast learner. She was a lot more confident about this
than I was, but I agreed to take the job on anyway; and over the
next couple of years I did indeed become knowledgeable about animation,
fell in love with it, and became a great crusader for it as a medium.
I
still adore animation as witness my recent book Masters
of Animation and would like to write a bunch more books
on the subject, up to and including The Encyclopedia of Animated
Movies, of course. There's a major proposal for such a work
floating around US publishing at the moment, in fact, assuming my
agent's doing his job; but the reaction of all the publishers seems
to be that it should be a 90,000-word book that's mainly pictures
a recipe for commercial disaster even though what
the readership wants is a million-word book, pictures optional.
I've sadly come to the conclusion that the book will never happen
because of this disparity between publishers' preconceptions and
what is actually wanted and will actually sell. But, as I say, there's
a bunch of other, less ambitious animation books I'd like to write.
The
Legends of the Lone Wolf series
was your introduction (and initiation) to writing fantasy fiction,
wasn't it? What was it like cutting your teeth on a game tie-in?
I'd
actually made a few minor contributions to, ahem, the literature
of the fantastic before this: aside from the sf anthology I'd edited,
Aries 1 (there never was an Aries 2, alas!), I'd written
two humorous sf/fantasy-sort-of fiction books, Sex Secrets of
Ancient Atlantis and The Truth About the Flaming Ghoulies,
not to mention the parody disaster novel Dave Langford and I had
done together, Earthdoom. So I wasn't a complete virgin.
However, I was a bit startled when I was asked to write this series
of novels initially four of them, in the end twelve
because this type of high, fighting fantasy wasn't the sort of fantasy
I'd hitherto been much interested in. Indeed, I'll go further than
that: at the time I wasn't much interested in fantasy at all, because
too much of what I'd read was the kind of generic crap that still,
sadly, constitutes most of what's published in the field. It seemed
to me that fantasy, as a literary form, was a dead end; all the
good stuff had already been done by people like C.S. Lewis and George
Macdonald and Alan Garner and Lewis Carroll and Mervyn Peake and
Diana Wynne Jones and ... In short, I was a bit ignorant, and hadn't
realized the possibilities within fantasy. I've since become a complete
convert, to the point that I will argue at great length to anyone
prepared to listen that fantasy is the single most important form
of literature the human species has ever invented, and, as such,
is one of the most important means of expression available to us.
The
novels started off as mere tie-ins, but I had the advantage of having
a publisher who was completely ignorant of fantasy and completely
uninterested in learning anything about it. The first half-dozen
or so of the novels were marked by constant arguments, and a couple
of them were butchered before publication; but thereafter the publisher
got bored and more or less left me to do as I pleased. Which was
great! What I was able to do was, with only a couple of exceptions,
make each of the novels different from each other in tone, atmosphere,
"feel", construction, style, you name it, so that I could
get away from that awful tie-in drabness you so often see and produce
novels that were actually, you know, novels. I always remind people
that, if they properly want to understand what I'm up to as a fantasist,
they should read The Birthplace, which was #7 in the series,
plus a couple of the others, notably The Rotting Land (#12).
There's
a nice postscript to the story. I've recently been in touch with
an Italian publisher who wants to reissue the whole series in four
three-novels-apiece volumes, with me "reconstituting"
the texts the way they ought originally to have been published
and at the same time allowing me, in the earlier novels, to quietly
amend some of my more egregious deficiencies as a quasi-youthful
writer. It's going to be a vast amount of work, of course; but once
I have the "real" texts set in order for them I'll be
able to hawk the books around publishers in the English-language
market as well.
What
was it like working with Joe Dever?
Joe
and I are like chalk and cheese, which means we've always gotten
along extremely well! Essentially, Joe would give me a map of a
possible route through the gamebooks, and this would serve as one
strand of the plot that strand involving the character Lone
Wolf himself. But the novels and the series as a whole the
metanovel, if you like ended up having a very complicated,
multi-stranded plot, and in some of the books Lone Wolf was almost
a peripheral character. For example, The Birthplace and The
Book of the Magnakai, which are thematically a single novel
although they have quite different feels to them the former
is pretty serious metaphysical stuff while the latter's more a fun,
adventurous romp with a lot of jokes in are actually about
Qinifer, with the latter also being about Thog the Mighty. Once
I'd written the books, Joe would check through them to make sure
I'd done nothing that'd conflict with the rest of the Lone Wolf
canon, and that was it. It was very kind of him not to interfere
too much just to have confidence that I knew what I was doing.
That
seventh book of that series, The Birthplace,
ranks as one of your "important" fantasies. Is this where
your ideas on the polycosmos first began to crystallize? Is it a
problem that characters like Qinifer and Alyss occupy not just the
world of Lone Wolf but also the rest of the polycosmos?
It
was really as a result of two books together, The World and
The Birthplace, that the polycosmos all began to come together
in my head. Initially I was going to call it the Multiverse, but
of course Mike Moorcock had already snatched that term for himself;
although the two concepts are pretty distinct, they do have their
similarities, and so of course it'd have been stupid for me to re-use
the name. So, a quick switch a better Greek form and presto!
I now think the term "polycosmos" is a much better description
of the concept than my original notion of "multiverse".
Because
of the nature of the polycosmos, characters like Qinifer and Alyss
indeed, all characters, real or fictional have to
co-exist in all possible real, created or dreamt worlds; it's just
that, obviously, I tell the stories of only relatively few of that
transfinite infinity of individuals! Of course, they're playing
hugely different roles in their various manifestations, and the
relationships between them can vary quite dramatically, but the
essence of them remains the same. The actual mechanics of how all
this comes about is explained in The World. In The Birthplace
Qinifer comes close to a realization or maybe a revelation
of it all, but at the last gasp is constrained by the fact
that she can think of her encounter with the Birthplace of the title
solely in physical terms, solely in parochial, one-world terms.
Yet even that encounter with the ineffable (although I hate that
word!) changes her, so that later on, in stories that haven't all
been told yet, she gains the understanding to be able to put it
all together which means that eventually she puts the truth
about herself together as well.
This
series is where Thog the Mighty (and his subsequent Masterclass)
initially comes from, yes?
Indeed.
He was initially just a nonce-character introduced for a quick two-page
joke encounter with Alyss a seedy over-the-hill berserker
who'd seen better days and thought he could mug this little slip
of a girl, not realizing she was a godling but I liked him
enough that I reintroduced him later in a slightly larger role.
Then he decided he's like to become one of the lynchpins of The
Book of the Magnakai and who was I to refuse? Around
this time Dave Langford and I were doing the newsletter for a British
Eastercon, and we started putting in some Thog the Mighty jokes.
A couple of years later, at another Eastercon, we were again doing
the newsletter and we came up with the idea of Thog's Masterclass
as filler material we could prepare in advance of the con. That
item proved so popular at the con that Dave decided to continue
it in Ansible ... and the rest is history.
Every
now and then Dave and I mull over the notion of doing a Thog's Masterclass
book-length collection and Ursula K. Le Guin volunteered
forcefully to supply the Foreword but nothing much has ever
come of it. I also dickered for a while with the notion of a series
of Thog the Mighty comedy novels taking him into a completely
different region of the polycosmos (even into sciencefictional venues,
in fact) and John Jarrold, then at Legend (Random Century's
UK sf imprint, now defunct), was eager to publish it, but his Marketing
Dept wouldn't let him, presumably on the tried and true adage that
"Comic Fantasy Never Sells".
Now
we come to Albion and The
World this latter book probably being your most
ambitious and important work, and certainly the work where your
ideas of the Polycosmos crystallize and grow. Did these works grow
out of, or in opposition to, the groundwork you laid in Lone Wolf?
Well, sort of yes and no. The stuff I was up to in the Lone Wolf
books had convinced me that there was a lot that could be done with
High Fantasy, something I'd not have credited before. Also, though
by this time I was being allowed quite a lot of creative freedom
in the Lone Wolf books, there were some things including
ridiculously trivial things, like using the word "shit"
that I wasn't allowed to do. So Albion represented for me
something of an unfurling of the wings, an exploring of the freedoms
I'd discovered existed within fantasy that weren't being explored
by most of the other kids in the playpark.
Even
at the time I thought that first flight wasn't a frightfully successful
one, but the critics disagreed and, far more importantly, so did
my publisher, who was I think appalled when I turned in the manuscript
of The World to her. (The book ended up being published in
the middle of December, doom time for any book, so that by the time
the generally astonishingly good reviews started coming in the book
was halfway to the remainder tables.) It was supposed to be a nice,
cozy bit of formulaic High Fantasy, and yet here was me bringing
in stuff from quantum mechanics, telling bits of the story in a
vaguely Damon Runyonesque style, switching between one reality and
another, smashing universes together, and so on and so on and so
on. The structure of the book mimicked that of a black hole, with
the first part as the accretion disk, the second as the plummet
from the event horizon to the singularity, and the third the emergence
into the fresh "elsewhere"; I tried to get some of that
into the various writing styles I used, too. There was lots of other
stuff in there as well. I'm still amazed by my ambitions in writing
that book, and even more amazed that in my entirely objective
judgment, you understand I pulled it all off. Much of the
time I was writing the book it was as if I were simply sitting in
front of the screen letting my fingers dart around the keyboard,
as surprised as anyone else by the way the story unfolded.
Of
course, The World having been such a predetermined commercial
disaster, the publisher was none too keen on taking on the other
intimately related novels I wanted and still want
to write, of which there are three. Their titles are, in case you're
interested, Empire, Beast and The Spider. Those are
the ones that are, as I say, "intimately related", but
of course the bulk of the fiction I've written since then jigsaws
in with The World in some way or another, as you know.
While
we're on it, can we get a definition of the polycosmos now and how
you conceived of this intricate cosmology? I love that characters
like Thog and Qinifer and the Girl-Child LoChi weave through your
work like threads, or musical chords in a jazz riff reinterpreted
over and over throughout the larger song. But sometimes this means
that I feel left out of the larger story because while I've
read a lot of your work, I haven't read it all.
And
what better excuse could there be to rush out and read it all?
If
I could "define" the polycosmos in just a few words I
wouldn't have to write so much about it! Normally it takes me about
half an hour and a lot of waving of hands. I guess in essence it's
sort of the sum of all possible worlds, "real" and created,
interrelated, mutually influencing each other and sharing similar
skeletons, as it were, overlapping in ways yet in other ways impermeably
distinct ... you see, already I'm waving my hands in the air! Your
question is rather like: "Define 'love'!"
The
idea that you only ever see a part of the whole is intrinsic to
my way of thinking and hence to my fiction. It's something I explored
very frontally in The Birthplace and also in a short story
called "Mouse"
that you published in your anthology Outside the Box. Did
I ever tell you that I'm a great fan of Godel's Theorem? Extending
that philosophically as Bertrand Russell did in a far posher
fashion than I ever could you get to the realization that
no worldview can ever be complete ... which of course links up to
the Uncertainty Principle on the one hand and to the Islamic notion,
on the other hand, that only God can create the perfectly complete
and the completely perfect. Each of those incomplete worldviews
is, of course, a completely viable world in itself so far as the
polycosmos is concerned ...
I'm
waving my hands in the air again, aren't I?
You
mix science and magic in some interesting combinations in several
of your tales. Let's talk about writing "quantum fantasy."
To
be honest, I think a question like this reflects an almost universal
misconception concerning what fantasy is. There seems to have grown
up this notion that the boundaries of fantasy should for some unknown
reason be strictly limited you know, wizards, dragons, unicorns,
elves, berserkers, virgin princesses, pigboys-who-shall-be-king,
all that sort of stuff is within the remit of fantasy, as are Native
American spirits in modern cities and so on, but outer space isn't.
It's as if you were to tell someone: yes, it's all right for you
to use your imagination, but not too much rather like
the Soviets repressed so much fantasy literature because they thought
it was dangerous. That was the biggest compliment ever paid to fantasy,
of course, because fantasy should be dangerous, and (in the broadest
sense of the term) subversive, and threatening to the status quo
of the reader's mind. In the West, of course, we have very much
the same sort of censorship of fantasy in place, only because it's
a commercially motivated one (and in commercial terms misguided,
in my opinion) we don't call it "censorship" but instead
say it's "market forces", or some such.
My
very strong feeling is that fantasy should be allowed to do anything
it damn well pleases, should explore every possible venue, should
be as unconstrained as it wants to be. The fantasy writer's playground
should be one with infinitely distant boundaries.
So
when I take my fantasy into the kinds of territories more commonly
associated with science fiction, I don't feel I'm "mixing"
anything all I'm doing is going into a rather unpopulated
part of fantasy's natural playground. There was a fantasy story
of mine called "The Glad Who Sang a Mermaid In from the Probability
Sea" that was published in Interzone. Before offering
it to Interzone I had offered it to a couple of fantasy-anthology
editors over here and been told very firmly that it wasn't fantasy,
it was science fiction just because it was set in large part
in between our Galaxy and the Andromeda spiral. It didn't have a
mermaid in it (well, sort of didn't ...), despite the title, but
it was a full-blooded fantasy nevertheless. In fact, I discovered
some time after the award had gone to someone else that the story
had been shortlisted for a British Fantasy Award, so clearly someone
recognized what I was up to. Similarly, a short fantasy novel of
mine called Qinmeartha and the Girl-Child LoChi (soon to
be published as half of a "double" book, the other half
being Colin Wilson's The Tomb of the Old Ones) was widely
bounced by fantasy editors on the grounds that it was "obviously
horror" just because I'd drawn on the werewolf archetype for
a small part of the story not even werewolves, just the idea
of them!
So
I guess you could say that I'm one of those rare members of the
Fantasy Liberation Front! Fortunately I'm not the only one, but
it gets pretty lonely nevertheless ...
The
Hugo Award-winning mammoth Encyclopedia
of Fantasy. I'm aware that's a statement, not a question
but the work itself is a pretty amazing statement.
Er,
yes. That was several years of my life. It helped formulate my ideas
of what fantasy ought to be doing, but too often isn't as
indeed has my long-term professional relationship with my dear friend
John Clute. It wasn't in the context of The Encyclopedia of Fantasy
at all that John has had his biggest-ever influence on my thinking
concerning the playground fantasy writers ought to be playing in.
There used to be perhaps still is a workshop in Britain
called Bl*t, a sort of one-day mini-Milford that happens every few
months at someone's home. At one of these Bl*ts I presented the
first half of my long fantasy story "Snare". People said
nice things about it, and obviously asked me what I planned to do
with the second half. I said that I hadn't made up my mind yet,
but what I really wanted to do was have it as an apparent ghost
story in which there wasn't a ghost, for the very good reason that
the person whose ghost was haunting the narrator wasn't actually
dead (that's a poor description, but at least it's short.), only
I didn't think I could get away with doing that because everyone
would hate it. John turned to me and said, "Look, Paul, if
that's what you want to do then fucking well do it."
I can be slow to learn, but I wasn't that day. As soon as he said
the words I realized that I'd been allowing my own fantasy to be
governed by other people's narrow preconceptions of what fantasy
should be allowed to do. It was intensely liberating. So I went
home and finished the story the way I wanted it, and sure enough
all the editors hated it because it "wasn't fantasy" until
Sean Wallace took the plunge and published it in his Strange
Pleasures anthology and the next thing I knew it was getting
an hon mensh in The Year's Best Fantasy & Horror.
The
e-zine The Paper Snarl has grown
to become a major part of your output. What is its history?
Actually,
the Snarl isn't a major part of my output at all ... although
a bunch of the interviews I've done for it have recently been published
as a book, called (lemme think now) The Paper Tiger Fantasy Art
Gallery. I had to think there because the book was originally
to be called The Paper Snarl Interviews, which I think would
have been a much better title. Whatever, it seems to have done pretty
well, because there's a second volume penciled in for Spring 2004.
The
Snarl is in abeyance at the moment, by the way, and it looks
ominously as if this state may be a permanent one. A pity, because
I reckon the zine has done more than anything else (aside from the
artists, of course!) to put the revived Paper Tiger on the map,
especially in the USA, but the decision's not mine.
Let's
talk about recent and upcoming works. I understand that the just-released
Perceptualistics: The Art of Jael
is a book you've wanted to do for some time.
You
bet! Ever since I saw a painting of Jael's called The Dream Lives
a good few years ago I've wanted to see a book of her work. Then,
a few years back, at the World Fantasy Convention in Providence,
RI, I met her for the first time it was the late Ron Walotsky
who banged our two heads together and also went along to
her slide show. Yes, there were some nice fantasy illustrations
up there on the screen ... but then suddenly she showed a painting
that was completely different: basically abstract, but absolutely
stuffed with that fantasy sensibility you know, the zing
you feel when suddenly fantasy takes off. Pam and I looked at each
other in the gloom, mouths open. Jael showed a few more of similar
type in among the straightforward stuff, and my feeling was, "Why
the fuck is she bothering with fantasy illustration when she can
do this?" So over the years Pam and I basically bullied
Jael into becoming more public with these Perceptualistics, as she
calls them. Nowadays she shows them at convention art shows
successfully and of course eventually I persuaded her to
publish a book of them. She got her revenge, though: she told me
she'd only agree to do the book if I agreed to write it. So there
I was in a cleft stick ... For the second time, in fact, because
Anne Sudworth insisted that I write her book Enchanted World.
A
nice postscript is that Jael, who has since become a very dear friend
of ours, generously allowed me to use The Dream Lives
the painting that started it all as the cover image for the
almost-impossible-to-find reissue of The World.
Your
upcoming fantasy novel, The Far-Enough
Window, is a departure for you, isn't it? What led you
to write a fantasy of this sort?
Um,
it's not really a departure at all it's just me playing in
a different part of the fantasy writer's naturally entitled playground!
When
I was a kid I used to be devoted to reading in bed (anywhere else
as well, but Bed Woz Best), and what I loved above all were the
fantasies by people like George Macdonald and Rudyard Kipling and
Lewis Carroll and H.G. Wells and Robert Louis Stevenson and C.S.
Lewis and ... you can fill in the rest of the long list for yourself.
Thing is, I suddenly realized a while back that as an adult I still
liked those books I still thought, leaving aside my sheer
pleasure while reading them, that they were excellent fantasies.
Furthermore, I gained enormous, almost ecstatic pleasure just from
remembering that glow I felt as a kid tucked up in bed reading one
of them. I put all this together among my slowly jostling brain
cells and let it fester for a while. What I wanted to do was write
a shortish novel that would encapsulate all these feelings for me:
it would take the form of a children's fairy tale like Macdonald's
At the Back of the North Wind (one of my all-time favorite novels)
or The Princess and the Goblin, but would be for grown-ups
"for grown-ups of all ages", as we put it on the
cover and have a definitely late-20th-century riff to it.
Then
along came a time when I actually had a couple of weeks to myself
a publisher had let me down badly on a signed contract
and I thought, "Well, here's the chance to write that novel."
Trouble was, I knew the "feel" of the book but I hadn't
yet got a plot for it. I went to bed that night and, before I went
to sleep, just set my mind free to wander where it wanted to. By
the following morning the character Joanna had entered my mind,
and from there on she took care of the plot for me. But I had only
those two weeks before the next slodge of work was due to come in,
so essentially I had to enter a sort of trance state for a fortnight
to write the book.
I
gave it to my agent and told him it wasn't a genre fantasy and should
be offered to mainstream editors ... so he offered it to all the
genre-fantasy editors, who naturally turned it down flat
a couple of them, friends of mine, mentioned that they'd been puzzled
it had been sent to them. I wasn't sure if I was puzzled or furious,
because the agent had done exactly what I'd told him not to. As
far as he was concerned, he'd offered it to half a dozen editors
who all hadn't liked it, so obviously it was a lousy book. Once
I'd moved to the States I asked my new agent to take it on, but
he just said it was a lousy book and he'd never be able to sell
it. Then, for various reasons too complicated to discuss here, I
came across this new small press called BeWrite. Pity about the
name, but I was mightily impressed by what they were doing
unlike so many small presses, they seemed really professional about
what they were doing and planning, and the books they'd so far published
looked good. I asked their editorial supremo, Neil Marr, if he'd
be open to a submission; he said yes, and less than a week later
he came back to me saying he adored the book and very, very much
wanted to publish it. Sure enough, Neil's a mainstream editor ...
Right
from the start I'd wanted my ol' buddy Ron Tiner to illustrate it
all the best of those children's fantasies had had nice black-and-white
illustrations in them, and thus so should this one, to help sustain
the affect I was after. Ron had been a sounding-board when I was
initially thinking the novel over, and he knew precisely what I
was after with it he had exactly the same emotions as I had
about those childhood times of being in bed with a good book! Luckily
Ron was free to do the illustrations, and he's done a stunning job
they're truly lovely.
In
writing The Far-Enough Window,
you are stepping into a tradition of children's coming-of-age fantasy
stories. Your novel is very aware of this tradition, with multiple
references to the preceding works of the field, but what constraints
did this place on your narrative? What expectations did it raise
that you felt compelled to meet?
I
didn't feel any constraints at all. I knew what I wanted the book
to do, and I knew what I wanted from it myself; I just sort of sat
back and wrote it, guv. The whole process was utterly natural. I
guess if I'd been thinking, "Wow, I'm doing something a bit
different here" I might have become a bit self-conscious and
felt restricted in some way by the form of the novel, but as I've
said I don't think any longer about fantasy in those terms: as far
as I was concerned, I was simply having the time of my life writing
a new fantasy novel, which was something I hadn't done in a while.
Who
is your target audience? There seems to be just a hint of sublimated
sexuality in this. And yes, I admit that is something that can be
said of quite a few of the traditional children's fantasies, but
Alice in Wonderland never had anything like Ron Tiner's illustrations
of Joanna lying butt-naked on the grass.
Only
the one illustration! And it's perfectly innocent, at that. This
is, after all, a novel for "grown-ups of all ages". That
said, I did tease Ron something rotten about always making sure
he got tits into the picture somehow ... I'm not in the slightest
worried about any kids who read the book being traumatized by the
picture; it's always struck me that certain sections of society
throw up their arms in horror at the very idea that a child might
see a naked body, when any child can see a naked body by the simple
means of going and looking in a mirror.
Yes,
the undercurrent of Joanna accepting her own sexuality as part of
her acceptance of all the rest of herself that she's been repressing
is perfectly deliberate and I'd say it's more than "just
a hint"! By the end of the book she's gone from being this
rather irritatingly tedious little mouse whose behavior is entirely
governed by what other people (and books, and movies) expect of
her to a fully fledged, independent-of-mind human being. That's
what the last line of the novel is all about.
Tell
me more about the choice to go with BeWrite to publish this book?
You serve as a Consultant Editor for them, do you not?
The
Consultant Editor bit came later. As I said, I was mightily impressed
by their operation from the outset, and this appraisal of them actually
grew as they began publishing The Far-Enough Window
even though the whole enterprise is very much run on a shoestring
at the moment. Neil asked me at some point why the big boys hadn't
been fighting to get hold of the novel, and I pointed out that this
was not the only example I knew of a fine piece of fantasy that
the big boys wouldn't touch with a barge-pole; I came across others
from time to time during the natural course of my life, and it was
a bit frustrating to me that I couldn't do anything to help them
get into print, as they so richly deserved to be. Out of that conversation
emerged the notion that I should have this occasional relationship
with BeWrite which we dignified by the title Consultant Editor.
By
odd coincidence, just a few days later a writer called Chris Thompson,
to whose self-published story collection Games Dead People Play
I'd given a deservedly highly
favorable review in Infinity Plus, contacted me out of
the blue to say he'd written a novel which he was pretty certain
nobody would like: as I'd been the only reviewer who'd seemed to
understand what he was up to in Games Dead People Play, would
I like to read his novel and see what I thought. Well, I took a
look, and I discovered it was this utterly superb noir fantasy
a truly lovely piece of work. So that was the first book I took
on for BeWrite. Look out for C.S. Thompson's A Season of Strange
Dreams in a couple of months' time. I'm proud to have been associated
with it.
Back
on Far-Enough, I wondered if
Qinmeartha and company would be involved, and wasn't surprised to
learn that Qinmeartha does make a very brief appearance. I wondered
whether you'd fit this book into your particularly continuity or
not. Is Joanna really another form of the Girl-Child LoChi?
Well, she's another manifestation, in a different bit of the polycosmos,
of the Joanna who features in Qinmeartha and the Girl-Child LoChi,
so there's every chance that ... However, that's only a part of
the truth. There's much more of it in the as-yet-unwritten novel
The Spider.
The
Hundredfold Problem is about to see print again. This
one has an interesting history doesn't it?
I'm
not sure "interesting" is the right word! Way back when,
the UK publisher Virgin bought the novelization rights in Judge
Dredd, expecting that the upcoming movie would be a smash hit. Of
course, the movie was a lead balloon. Another UK publisher, Boxtree,
had bought the book rights in the movie, and issued just about every
tie-in you could think of I don't know if they did 101
Judge Dredd Knitting and Macramé Tips, but I'd not be
surprised. It was much like the saturation of the market by Dorling
Kindersley of Star Wars: The Phantom Menace books a few years
later. Of course, when the movie bombed all these Boxtree books
flooded the remainder tables, and in so doing they crushed the humble
little Virgin series, which would probably have continued doing
perfectly healthily if there'd never been a movie.
Virgin
had commissioned me to write one in the series. Unable to keep my
eyes open for more than a paragraph at a time while trying to read
the Judge Dredd Manual they'd sent me, and always having had difficulty
reading comic books (I don't know why), I hit on the stratagem of
having a plot that would take Dredd right out of his usual environs
and away from his usual associates, so I set virtually the whole
tale inside a Dyson sphere that had been, billennia before, set
around our sun's hypothetical red dwarf companion star. Then, well,
I just had fun writing a romp that also, er, dabbled quite a lot
in theological philosophy and other light-hearted hijinks. I think
as of course I would that a lot of the jokes are very
funny, and indeed the book as a whole. Oh, yes, and you see another
aspect of the Girl-Child LoChi as well ...
Anyway,
with the demise of the series, I got the rights back in the book.
Most of the series' authors including my pal Stephen Marley,
who wrote a couple of really good pieces for it were kind
of stuck, because of course they didn't hold the copyright in the
Judge Dredd elements of their books. I'd always been very fond of
The Hundredfold Problem, though, and I didn't like to see
it lost forever. It was comparatively simple for me to remove the
specifically Judge Dredd references, and bingo! I
had a novel that was all my own.
I
didn't actually think of getting it published until Sean Wallace
of Cosmos for some reason I don't recall expressed
interest. So I flogged it to him, but then problems with Wildside
caused publication to be interminably delayed. After a couple of
years, Sean kindly let me have the rights back and again Neil Marr
at BeWrite happily seized it.
You
have another upcoming book Dragonhenge,
your collaboration with artist Bob Eggleton. Where did this project
start? Is he illustrating your book or are you scripting his illustrations?
The
book is due out around now. It is in fact a genuine collaboration,
so the question about him illustrating or me scripting doesn't apply.
The title was Bob's; we worked up some of the early ideas together;
then I went away and thought for a while. I decided what I wanted
to do with the text was create re-create the oral
mythology of the long-ago dragon civilization, to create myths of
origin, etc., that the dragons themselves might plausibly have derived
themselves. To get this right, I had to use an oral-type narrative
style, deploying scads of exaggeration and repetition and cadence
much as human balladeers and troubadors did, and also a heightened
richness of metaphor but metaphor that might have meant a
lot to dragons rather than necessarily to us humans. In other words,
I had to try to make myself think like a dragon storyteller rather
than a human writer.
Once
I'd got that settled in my mind, Bob and I started working together
simultaneously on the book, swapping artwork and prose and, most
importantly, ideas both visual and abstract backwards and forwards
between us practically daily as I say, it was very much a
joint creation. It was extremely exciting, because it wasn't a way
I'd ever worked before. And I'm looking forward to doing it again:
advance sales and rights sales of the book have been so healthy
that we're already being signed up to do the sequel. This time we're
going to be putting the fantasy into sciencefictional venues, with
really vast distances and enormous timescales, so it'll be a very
different book. I still haven't worked out in my head what the "feel"
of the text is going to be ... although Bob's champing at the bit
to get started! But, for me, unless I get the "feel" of
any bit of fiction established in my head there's really no point
in beginning; once I have that "feel", the rest usually
takes care of itself ... more or less.
I've
glanced at excerpts from the book it's a dragons' take on
the polycosmos, isn't it?
Well,
rather, it's a mythology born from a bit of the polycosmos I'd not
ever been near before a bit that happens to be largely populated
by dragons! Yes, the myths and legends share archetypes with some
of the human myths and legends I've created in other portions of
the polycosmos, so you could say they're really the same "people",
but the tales themselves are entirely new.
We've
touched on your views on what fantasy is capable of. And I've heard
you say elsewhere that you consider science fiction is a subset
of fantasy. In closing, can you elaborate on your ideas about the
current state and direction of the genre?
I think that, finally, published fantasy may be recovering the ground
it has so catastrophically lost in the past few decades to generic
fantasy a bizarre branch of the romantic novel whose published
exemplars very often bear very little relation to genuine fantasy
at all. When Tolkien created the otherworld of Middle-Earth or Lewis
the otherworld of Narnia and, of course, Macdonald before
them in his tales for grown-ups like Phantastes and Lilith
that was exciting, that was imaginative, that was fantasy,
because they were genuinely exercising their imaginations to reify
lands that had never existed. The vast bulk of their imitators
in reality, Tolkien's imitators, because I reckon many of them haven't
read the other authors aren't doing that. Instead, they're
setting otherwise pretty mundane tales in a shared quasi-medieval
otherworld that has become so familiar to us it might as well be
Poughkeepsie or Bermondsey. If I came along to you and said that
I'd written a novel that was fantasy because I'd set it in Poughkeepsie
you'd look at me like I was a lunatic well, even more of
a lunatic than usual, anyway! but that's in effect what a
good many writers of generic "fantasy" are doing.
Please
don't take this to mean that all writers of High Fantasy
are just regurgitators or new incarnations of Barbara Cartland.
There are some very fine fantasists who work with High Fantasy;
if I had to put my hand on my heart to name the best of them, I'd
probably say Terry Pratchett, because Terry's Discworld books are
most of them superb pieces of genuine fantasy, and
would remain so even if you stripped all the jokes out of them.
Myself, I prefer them with the jokes, especially since humor and
fantasy are fine bedfellows just look at how outright funny
some parts of Peake's Gormenghast books are but that's just
me.
Anyway,
to get back to the point about the current success real fantasy
is having in making its comeback against the floods of generic fantasy:
I
think it's coming about in large part because of the small presses.
As you know, one of my many part-time jobs is as US Reviews Editor
of Infinity Plus, and this has meant that over the past couple
of years I've been reading a heck of a lot of books that almost
certainly wouldn't ordinarily have come my way. This includes rafts
of small press publications, and even a few self-publications, because
IP has the policy of giving all books a level playing-field, regardless
of the fame or obscurity of the author and the size and prominence
of the publisher. What has really impressed me is that perhaps eighty
per cent of the true fantasies I'm reading are coming from the small,
even microscopic presses. Vera Nazarian's recent book Dreams
of the Compass Rose, published by Wildside, is a fine example
of what I mean: it's a High Fantasy, sort of, but because of its
construction, its use of language and above all its fabulous strangeness
it's hard to imagine it having been published by one of the big
boys. Naturally, some of the small press books are real stinkers
(especially since few of the small presses seem ever to edit or
proofread, leaving these tasks to the author), but exactly the same
is true of a good proportion of the fantasy output of the big conglomerates,
too. What so many of these obscure presses are doing is allowing
their authors to ... well, "dare to dare" is probably
the best way of describing it. The result is some truly exhilarating
fantasy. And it seems to be what the readers actually want, because
these books sell in healthy numbers despite the fact that they're
given no publicity and shamefully no support at all
by the established book trade, notably the book stores and most
especially of all the literary editors of the broadsheet newspapers.
I
think this resurgence of true fantasy is beginning, slowly at the
moment but still very hopefully, to percolate upwards. I've been
enormously cheered by the success of China Mieville; when I first
started reading his novel The Scar I've not yet got to Perdido
Street Station I was leaping around the room with delight,
because here at last from a major publisher was a supremely intelligent
piece of High Fantasy. Del Rey, who publish Mieville in the USA,
may well be groundbreakers here, because I was mightily impressed
by the intelligence of another High Fantasy they published last
Fall, Alice Borchardt's The Dragon Queen. A pity Del Rey
publishes so much other stuff, really ...
Anyway,
that's where I see the current state of the fantasy genre right
now in transition, with all the early signs that the patient
is not dead but can be expected, although there's a long way to
go as yet, eventually to make a full recovery.
I
hope so. As I said near the start of our conversation, I believe
firmly in the importance of fantasy as one of the most central expressions
of our humanness possibly the most important. It would be
really good to see that significance properly recognized once more.
Originally
published in Infinity
Plus Reproduced by kind permission of Lou Anders and
Infinity
Plus
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